1.4 Assignment Statements and Input
Suggested Skills: 2.A, 4.A
LO 1.4.A — Develop code for assignment statements with expressions and determine the value that is stored in the variable as a result of these statements.
1.4.A.1 — Every variable must be assigned a value before it can be used in an expression. That value must be from a compatible data type. A variable is initialized the first time it is assigned a value. Reference types can be assigned a new object or
nullif there is no object. The literalnullis a special value used to indicate that a reference is not associated with any object.1.4.A.2 — The assignment operator
=allows a program to initialize or change the value stored in a variable. The value of the expression on the right is stored in the variable on the left.❌ EXCLUSION — The use of assignment operators inside expressions (e.g.,
a = b = 4;ora[i += 5]) is outside scope.
1.4.A.3 — During execution, an expression is evaluated to produce a single value. The value of an expression has a type based on the evaluation of the expression.
LO 1.4.B — Develop code to read input.
1.4.B.1 — Input can come in a variety of forms, such as tactile, audio, visual, or text. The
Scannerclass is one way to obtain text input from the keyboard.❌ EXCLUSION — Any specific form of input from the user is outside scope.
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